A SMALL FIELD GUIDE

How to play.

One question. Lots of right answers.
The interesting part is which one you choose.

  1. Pick your instinct.

    Common rewards familiar answers that might come to mind first. Rare rewards valid, less obvious answers. Pick a mode, then type one answer per question. There are five questions in a round and no timer.

  2. Make your guess.

    Read the scope beneath the question and type a name, not a sentence. Common names, listed aliases, British/American spellings, accents and capitalization are handled. A unique close spelling may produce a suggestion: you must confirm it before it scores.

  3. See what happened.

    An accepted answer locks that question and reveals its tier, points, explanation and the full reference list. Continue when you’re ready. Every correct listed answer earns points; it need not be the highest-scoring one.

  4. Keep the guesses coming.

    After five questions, copy a spoiler-free score or start a new Unlimited round. New practice decks rotate through all 57 semantic prompts before repeating, then reshuffle without immediately repeating the previous round. Each round mixes decision types and themes, with at most two food prompts. New prompts join the remaining deck when a known older collection expands. Some older saved decks cannot establish their full history or meet the new mix: these finish their preserved unused questions as a clearly marked legacy rotation, then enter the current deck. Unlimited means unlimited rounds, not infinitely many unique questions.

Good guesses. Honest scores.

Scores are editorial estimates of how readily an answer might come to mind for this prompt for US/UK English players. We have not surveyed a crowd, and these are not percentages, live votes or population statistics. Both modes always reward more points for their intended goal.

Answer tierCommonRare
Familiar10025
Recognizable8045
Less obvious5575
Offbeat30100

A round is out of 500 points. For example, on the musical-instrument question, Guitar is Familiar (100 Common / 25 Rare); Theremin is Offbeat (30 Common / 100 Rare). Aliases always use the same tier.

What if my answer isn’t recognized?

Our list is finite. “Not recognized” means we couldn’t match your input, not that your answer is false. Your text stays in the field; edit it and retry as often as you like with no penalty. A close-spelling suggestion needs your confirmation. We don’t ask a live AI to invent a score.

Use “Suggest this answer” to prepare an email containing the prompt, input and rule version for review. This opens your email app; nothing is sent automatically. Or try another answer. Report an answer another way

Hints, skips and sharing.

“Need a nudge?” opens a non-answer clue. It does not reduce points, but that question and your shared result are marked hint used. “Skip & reveal” commits 0 points, reveals the reference answers and is marked skipped. Neither is described as an unaided correct answer.

After Guessfolk displays a scored answer, other choices or the full reference, a small local record marks later answers to that same question as reference seen, across modes, Unlimited, Daily and dates. Feedback never changes the result just submitted. Only reading the prompt or scope does not mark a reference; hints and skips are recorded separately. This records display in this browser since tracking began, not memory, outside knowledge or verified fairness. Old untracked results and incomplete storage coverage stay unknown; points are unchanged.

The copied result includes mode, points, five coloured blocks, hint/recorded-reference/skip/unknown counts and schedule edition, scoring, bank and reference-policy versions. It reveals no prompts or answers. Compare Daily scores only for the same UTC date, mode, schedule edition, content/scoring versions and recorded help states. Unknown reference history is not a claim of an unaided answer.

Unlimited vs Daily.

Unlimited: play again immediately. Your current game and deck are saved on this device, separately for each mode.

Daily: everyone gets the same five prompts, changing at 00:00 UTC. Both modes use the same questions, with separate first results. The fixed daily-2 edition starts November 11, 2026 and has 40 days, with no semantic question repeated within seven consecutive dates, including its return boundary. Day 41 returns to day 1, and the edition keeps rotating. These are returning questions, not new authored content. Earlier dates resolve the original daily-1 content and rules. An unfinished saved game keeps its original date, edition, questions and score until you deliberately choose today’s challenge. A saved older edition on the same date also remains playable; the current edition has a separate local result.

Progress is local to this browser, not synced across devices. Your device clock selects the date. This is casual comparison, not a verified competitive leaderboard.

How is this different from Wonderhop?

FeatureGuessfolkWonderhop
IdentityIndependent alternativeOriginal Wonderhop
ModesCommon and RareSky, Abyss, Past and Future
Round5 questions, no timer7 questions, timed
UnlimitedFree, rotating 57-prompt bankOptional paid Hop Pass
DailyOur shared rotating challenge4 free daily games
Answer handlingFinite local answer lists, aliases, confirmed typo suggestions and retriesAnswer lists and an AI judge for unlisted answers
Learning referencesFull accepted-answer lists after answering or skipping, with editorial tier reasonsCurrent Hop Pass policy says past questions are replayed, not published as answer lists

Original-game details checked November 11, 2026 against Wonderhop’s rules and Hop Pass page. The games have separate content, saves and scores.

Let’s make a guess